<weapon type="RLAUNCHER">
    <data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="30.0" weaponrange="400.0" clipsize="9999" ammomax="9999" timebetweenshots="66">
      <damage networkplayermod="2.5" networkpedmod="1.0"/>
      <reload time="1066" fasttime="1066" crouchtime="1066"/>

      <aiming accuracy="0.6">
        <offset         x="0.15" y="1.0" z="0.53"/>
        <crouchedoffset x="0.12" y="1.0" z="0.05"/>
        <reticule standing="1.0" ducked="1.0" scale="0.0"/>
      </aiming>

      <pickup regentime="600000" ammoonstreet="9999"/>

      <controller>
        <rumble duration="200" intensity="3.0"/>
      </controller>

      <flags>
        <flag>GUN</flag>
        <flag>HEAVY</flag>
        <flag>CAN_FREE_AIM</flag>
        <flag>ANIM_RELOAD</flag>
        <flag>ANIM_CROUCH_FIRE</flag>
        <flag>CREATE_VISIBLE_ORDNANCE</flag>
        <flag>2HANDED</flag>
        <flag>KEEP_CAMERA_BEHIND</flag>
      </flags>

      <projectile>
        <typetocreate type="ROCKET"/>
        <offset    x="0.54" y="0.0" z="0.055"/>
        <rotoffset x="0.0"  y="0.0" z="-1.571"/>
      </projectile>
    </data>

    <assets model="rpg">
      <anim group="gun@rocket"/>

      <effects>
        <muzzle fx="muz_rocket"/>
      </effects>
    </assets>
  </weapon>





<weapon type="ROCKET">
    <data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="35.0" clipsize="1" stattype="RLAUNCHER">
      <damage networkplayermod="2.5" networkpedmod="1.0"/>

      <aiming accuracy="1.0">
        <offset         x="0.0" y="1.0" z="0.0"/>
        <crouchedoffset x="0.0" y="1.0" z="0.0"/>
        <reticule standing="0.65" ducked="0.55" scale="0.3"/>
      </aiming>

      <pickup regentime="360000" ammoonstreet="1"/>

      <controller>
        <rumble duration="50" intensity="3.0"/>
      </controller>

      <flags>
        <flag>THROWN</flag>
        <flag>EXPLOSION_BASED_ON_IMPACT</flag>
        <flag>ADD_SMOKE_ON_EXPLOSION</flag>
      </flags>

      <projectile type="ROCKET">
        <explosion type="ROCKET"/>
        <physics force="80.0" explodeimpactthreshold="0.1" explodeimpactwithvehiclethreshold="0.01"/>
      </projectile>
    </data>

    <assets model="cj_rpg_rocket">
      <effects>
        <trail fx="weap_rocket_player"/>
      </effects>
    </assets>
  </weapon>